AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on Android in Central America - Q2 2024
Explore the performance of the top 5 3D cartoon games on Android in Central America during Q2 2024, highlighting their weekly downloads, revenue, and active users.
In Q2 2024, the top 5 3D cartoon games on Android in Central America showed significant trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers valuable insights into the performance of these popular games.
Brawl Stars from Supercell saw a notable increase in weekly revenue, peaking at around $114.6K in mid-June. Weekly downloads also showcased an upward trend, reaching approximately 135.9K in early May. The game maintained a strong user base, with weekly active users growing from 2.7M to 3.4M over the quarter.
Clash Royale, another hit from Supercell, experienced a gradual decrease in weekly revenue, starting at about $67.3K in early April and declining to around $43.9K by the end of June. Weekly downloads saw fluctuations, peaking at 89.7K in early April and dropping to 60.3K by late June. Despite these changes, the game maintained a substantial number of active users, though there was a downward trend from 8.1M to 6.9M.
Lords Mobile: Last Rise of Qin by IGG.COM had a relatively stable revenue stream, with weekly earnings ranging from $23.1K to $31.8K. The game’s downloads varied significantly, starting at 58.6K in early April, dropping to 13.1K in early June, and then rebounding to 54.3K by the end of the quarter. Active users showed a similar trend, initially decreasing but then rising to 162K by late June.
Gardenscapes from Playrix displayed steady revenue, hovering around $24K to $29K weekly. Downloads saw a notable peak of 30.9K in early May but generally fluctuated around 20K. Active users remained consistent, with a slight decrease from 298K to 261K over the quarter.
Pokémon GO by Niantic, Inc. showed a steady increase in weekly revenue, peaking at approximately $35K in late June. Downloads saw significant growth, especially in June, reaching up to 66K per week. The game maintained a strong active user base, growing from 2.4M to 2.7M throughout the quarter.
For more detailed insights into these games and their performance, visit Sensor Tower.